Our brains
can't decide.
Picking where to eat is its own little argument.
Too many choices, no good way to choose.

Split turns “where should we eat?” into a 30-second game — and ends it with one answer.
No menus. Just six quick gut-checks.
Six sliders, ten seconds. That's the whole game.
Cravings in, dinner out.
You slide
Six quick gut-checks — spice, weight, vibe, and more.
We read the craving
Those slides become six numbers — a snapshot of what you want.
Match the mood to food
We compare that snapshot to ~30 cuisines and find the closest fit.
Rank real places
Nearby spots scored on fit, rating, distance, and open-now.
It remembers you
Every session sharpens your personal taste profile.
Start a room
One tap — you get a code to share.
We designed every screen
The whole app — sketched, then built — before a single line of logic.
It's real — and it's on the App Store.
Not a mockup. A finished app you can download today.








Watch it spread.
We made the content too. Short, shareable clips built to get people sharing.
Tap a tile to open it on Instagram
What we learned, what's next.
What we learned
- —Shipping is the hard part — getting onto the App Store taught us more than any feature.
- —Live multiplayer is deceptively tricky; keeping everyone's phones in sync took real engineering.
- —Good design is invisible — the simpler the slider felt, the more work was hiding behind it.
What's next
A model that learns your taste over time.
Recommendations from people with similar cravings.
Weekly challenges to keep groups coming back.

Get Split.
On the App StoreScan to download.